On the upside, Quake 64's deathmatch-specific levels are very well, designed. Two-player deathmatch is tame compared to the four-player games. Third, it only supports two players! Midway didn't want to delay the game to put in four-player support, but I would've gladly waited for it. Second, the weapons are unbalanced, making every deathmatch a race to get the power weapons (like rockets). First, the frame-rate takes a big hit with two players. It's rather fun, but it's not without its own problems. I'm really happy Midway decided to put in a Multiplayer Mode (which was conspicuously missing from their Doom 64). Almost every other Doom-type game on the N64 has more interesting level designs (especially 007 and Duke). Each stage's textures look like the next, making them look pretty indistinguishable. In fact, the only complaint I have on the single-player game is the lack of variety. It's awesome to open a door and see a demon run full speed toward you. The enemies are all equally unique and frightening. The one-player game has great lighting effects and a smooth frame-rate. Quake 64 is the best-looking one yet (yes, in my opinion, even better looking than the almighty GoldenEye 007). Once again, the N64 gets a high-quality first-person shooter.
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